Switch to: [WebViewGold for iOS]
Option 1: Use a URL for accessing your web application (= store files online):
Create a mobile-optimized website, for example, using jQuery Mobile and upload your site to your webserver/webspace. WebViewGold supports all kinds of web apps/websites (including HTML, PHP, WordPress, Progressive Web Apps, HTML 5 Games, WiX, bubble.is, …). Please make sure to optimize your website to feel like an app. For example, may disallow user zooming:
<meta name="viewport" content="width=device-width, user-scalable=no" />
Option 2: Use a local HTML folder for accessing your web application (= store files within the app):
Option 3: Use an HTML folder if the user is offline, and use a remote URL if the user is online (= store files online + store backup/fallback files within the app):
Choose Import project:
Select your AndroidStudioSource folder and wait until the project loaded completely:
Afterward, open Config.java file to edit main configuration details (URL, URL Handling, UserAgent, dialogs). Please take a look on our YouTube channel for specific setup tutorials. Please don't forget to add your envato/CodeCanyon Purchase Code in the PURCHASECODE field for each app published by you. One license per each customized end product is required. Please take a look for license info of your CodeCanyon purchase: https://codecanyon.net/licenses/standard
The main configuration document Config.java looks like this:
Setting up apps with WebViewGold is very easy and does not require any coding knowledge. Please take a look at this overview of the built-in configuration options in Config.java file:
A beautiful app icon is a perfect first impression for your customers. It's easy to add your app icon to your WebViewGold project: Make a right-click on each ic_launcher.png size (from hdpi to xxxhdpi) and click "Reveal in Finder" (Mac) or "Reveal in Explorer" (Windows). Replace the file with your icon. Alternatively, use this helpful tool: Launcher Icon Generator (we are not affiliated with the developer company).
Would you like to make your app more attractive to your customers and display your branding as a welcome image? Sure, add your individual splash screen graphics. Just replace the included splash.gif files with your own image file. Make sure to use GIF format (animated or static) and 128x128 Pixels size.
You can change the timeout in Config.java file:
It often makes sense in WebView based apps to treat different web addresses differently. If you place a social media button in your web app, a click on it should probably not open the social media page in your app, but in the right app (e.g., the system browser). It's good that WebViewGold has all the features to enable powerful configuration and treat links the way you want it.
There are some cases for links that do not feel to be "important enough" to open them in the System browser externally but "too specific" for opening them in the app WebView itself (e.g., your Terms and Conditions page). For this particular kind of links, we added a creative idea of URL Handling: a tab that opens an additional in-app-browser over the main WebView content itself. It will look like this:
As you see this in-app-browser includes an address bar and navigation buttons. That's a considerable difference to the primary, full-screen WebView content. So this kind of combination of app and browser experience is great for tutorials, knowledge databases, and all type of content that requires any type of navigation. To use this kind of in-app-browser, link to an URL in this format:
<a href='#' onClick="top.location.href='https://www.google.com';">Open Google</a>
The Custom CSS feature of WebViewGold allows you to customize the appearance of your web application without the need to customize the CSS style sheets of your web application itself. The custom CSS classes will be applied to all website loads requested by your application built with WebViewGold. Just insert the custom CSS in the file file custom.css and save the changes:
The HTML5 Geolocation feature enables users to communicate their own position to a web application. Check out the Mozilla guide on how to implement geolocation into your website or web app. In WebViewGold, the HTML5 Geolocation API will work by default after you integrated it into your web content. Demo: https://www.w3schools.com/html/html5_geolocation.asp
If your app does not need geolocation, you can delete askForPermission(); line in MainActivity.java file in order to not ask your user for that kind of permission.
Push notifications are notifications that appear on your smartphone without opening the app. These types of messages allow fantastic interaction with customers and users of the app. Your app does not have to be open. This way, your customers do not miss any important news or messages. Push Notifications are suitable for many cases, e.g., for updates to orders, live tickers, or social media community. There must be an internet connection to allow app users to receive push messages. WebViewGold supports multiple ways of reaching your users via push notifications.
<script> var seconds = 120; //seconds from now on var message = "It is Happy Hour now! Check it out!"; //the message var button = "Open App"; //the text of the button window.location.href = "sendlocalpushmsg://push.send?s="+ seconds +"=msg!"+ message +"&!#"+ button +""; </script>
<script> window.location.href = "sendlocalpushmsg://push.send.cancel"; </script>
If you want to use OneSignal in your app, activate these options in Config.java (by switching the values from false to true):
Please set your OneSignal App ID in build.gradle file afterward:
Setup the OneSignal service for your Android app. Yay, you are done. You can send push notifications now:
1. Create a Firebase project
Before you can add Firebase to your WebViewGold app, you have to create a Firebase project in your Firebase Console.
2. Register your app with Firebase
After you created your Firebase project, you can add your WebViewGold app to it.
a. In the center of the Firebase console's project overview page, click the Android icon to launch the setup workflow.
b. If you've already added an app to your Firebase project, click Add app to display the platform options. Enter your app's package name as changed/defined in this step. Make sure that you enter the package name that your app is using. You cannot add or modify this value after you register your app with your Firebase project.
4. Click the Register app button.
5. Download google-services.json
Click Download google-services.json to obtain your Firebase Android config file (google-services.json) and replace the sample file already included in the WebViewGold project buy using the Mac Finder or the Windows Explorer:
6. Activate Firebase in WebViewGold
Go to Config.java file and turn the FIREBASE_PUSH_ENABLED variable to true.
7. That's it!
AdMob offers the possibility of monetizing mobile projects. It is a Google-provided service for integrating Google ads into mobile applications. The AdMob program allows mobile application developers to incorporate ads on iOS and Android platforms. The ad space provided by the app developer is paid by clicks (CPC, Cost Per Click) or impressions (CPM, Cost Per Mille). WebViewGold is ready for activating AdMob ads by default, and it allows you to monetize your WebView-based applications. Make sure to buy an extended license of WebViewGold if you want to make money with apps based on WebViewGold.
Open Config.java file:
You can activate and deactivate banner and/or interstitial ads and define the interval of appearing interstitial ads. Please set your AdMob IDs in the strings.xml file before launching your app:
For more information, please consider the official AdMob SDK documentation as well (but skip the setup parts as WebViewGold already includes the framework).
If you offer to download or view documents or other downloads in your web app, our WebViewGold Download API will help you for the tremendous and native user experience of your app.
<a href="savethisimage://?url=IMAGE URL HERE">Link</a>
Save PDF files by calling links with .pdf suffix:
Save Music files by calling links with .mp3, .mp4 or .wav suffix:
<a href="https://www.example.org/file.mp3">Link mp3</a> <a href="https://www.example.org/file.mp4">Link mp4</a> <a href="https://www.example.org/file.wav">Link wav</a>
You can add more file formats that should trigger the file downloader functionality by adding them to the downloadableExtension list in the Config.java file.
Sometimes only a restart helps. This is true in life as well as in digital life. Click on this link to reset your users' app to app factory settings (by clearing all cookies and cache):
WebViewGold allows configuring a link scheme like www.webviewgold.com/link= which can be triggered from Mail app, browser apps, ... and opens the attached link in the WebView app. Please change the scheme to your own app name (like www.example.org/link= instead of www.webviewgold.com/link=) in AndroidManifest.xml:
Afterward, activate the IS_DEEP_LINKING_ENABLED option in Config.java file:
Done! :) Example format: http://www.webviewgold.com/link=https://www.google.com (this link would open www.google.com in WebView app).
The Sharing Dialog functionality of WebViewGold gives your app users the ability to share the download link of your application with their friends, family, and colleagues. It's an incredibly smooth and effective way of expanding the user base of your application.
WebViewGold allows triggering a native App Sharing Dialog dialog (WhatsApp, SMS, Mail, ...) by calling shareapp:// links:
<a href="shareapp://sharetext?=Hey, check out this cool app at https://play.google.com/apps/...">Share app</a>
Clicking on such a link will trigger the sharing dialog:
Within some apps, you can buy additional content or services. These kinds of purchases are called "in-app purchases". They can be an attractive source of revenue for developers and are very convenient for customers as they use existing accounts and payment sources for settlement. WebViewGold allows triggering Google Play In-App Purchases. Make sure to own an extended license of WebViewGold if you plan to use this feature in an end product.
Afterward, just link to this kind of URL:
<a href="inapppurchase://?package=purchase_package_identifier_name_here&successful_url=https://www.google.com&disableadmob=true">Buy In-App Purchase</a>
Alternatively, use this kind of URL for subscription products:
<a href="inappsubscription://?package=purchase_package_identifier_name_here&successful_url=https://www.google.com&expired_url=https://www.yahoo.com&disableadmob=true">Start In-App Subscription</a>
In this URL example, https://www.google.com should be called after the successful subscription activation, and https://www.yahoo.com should be called as soon as the subscription is expired.
QR codes are two-dimensional versions of the barcode. QR stands for "quick response". The term refers to the immediate access to the hidden information in the code. Both their design and their functions can be personalized, and they are ideal for connecting conventional print media with any and interactive online offer. WebViewGold offers a built-in QR code scanner that allows scanning these codes and opening the encrypted URL in the WebView afterwards.
Link to this kind of URL to trigger the QR Code Scanner:
<a href="qrcode://">Scan QR Code</a>
Please don't forget to add your envato/CodeCanyon Purchase Code in the PURCHASECODE field for each app published by you. One license per each customized end product is required.
You will need an envato/CodeCanyon extended license if any of these cases apply:
All rights (e.g. of images) belong to their respective owners. The provider of this source code is OnlineAppCreator by jocapps® GmbH - registered in Germany - and is not affiliated with Google.
Please take a look for license info of your CodeCanyon purchase: https://codecanyon.net/licenses/standard
WebViewGold for Android uses android-inapp-billing-v3 (© 2014 AnjLab) which is licensed under the Apache License, version 2.0; you may not use this file except in compliance with the license.
WebViewGold for Android uses QRCodeScanner (© 2018 blikoon) which is licensed under the GPLv3; you may not use this file except in compliance with the license.
WebViewGold for Android uses Google Mobile Ads SDK (© 2020 Google) which is licensed under the Google Developers Site Terms of Service; you may not use this file except in compliance with the license.
WebViewGold for Android uses OneSignal-Android-SDK (© 2016 OneSignal) which is licensed under a modified MIT License; you may not use this file except in compliance with the license.
WebViewGold for Android uses Android-SpinKit (© 2019 ybq) which is licensed under the MIT License; you may not use this file except in compliance with the license.
WebViewGold for Android uses FilePicker (© 2018 jaiselrahman) which is licensed under the Apache License, Version 2.0; you may not use this file except in compliance with the license.
WebViewGold for Android uses glide (© 2020 bumptech) which is licensed under the BSD License, part MIT and Apache 2.0; you may not use this file except in compliance with the license.
WebViewGold for Android uses android-gif-drawable (© 2020 koral) which is licensed under the MIT License; you may not use this file except in compliance with the license.
WebViewGold for Android uses firebase-android-sdk (© 2020 Firebase) which is licensed under the Apache License, Version 2.0; you may not use this file except in compliance with the license.
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